We could even see Nagoya Station (or, the two big towers, at least), though it was quite far away.įrom the wall, though, you can really see the inner area of the park. You're able to walk all the way to the end of the wall, where there's an area to look around and see your surroundings. The walkway comfortably fits one person, and uncomfortably fits two (for the couple times we had to squeeze past other people… of course the only time we ran into someone else was on the wall… twice). The wind was strong that day, and the sides didn't feel all that high… but I guess if they were it wouldn't be much of an experience (you wouldn't be able to see too well, and you wouldn't get as much excitement out of it). After leaving the Exactitude Ridge, you're given the opportunity to scale the wall, all the way to the end. The Great Golf Course Wall Of Chinaĭominating approximately half of the park was this giant wall that looked like the Great Wall Of China and a golf course had a baby. It's refreshing to get a different perspective on life (and/or the surrounding landscape, at the very least). I really like things that make you look at things in a different way than you're used to. It's funny how a shape can change your view on things.Īlthough this seems like a small thing, I think these little holes were probably one of my favorite parts. If you make your way inside (you have to crawl), there are holes in the wall (some require a ladder) that give different perspectives of the surrounding landscape. There's a bridge-like thing sticking out of the ground that just stops and goes nowhere (see, you're not alone Sarah!), but then there's also a small structure that is a reproduction of part of the Critical Resemblance House. The Exactitude Ridge consists of multiple parts, actually. It was definitely pretty weird, and fun to work our way through. You can see it in the video, but there are things like desks, ovens, refridgerators, toilets, beds, and so on just jutting out of walls and sticking out of the ceiling. The roof is made up of Gifu Prefecture (that's the prefecture Yoro Park is in) and scattered about are pieces of household furniture. The Critical Resemblance House is part house, part maze. Right in front of it was the Critical Resemblance House, which we'll look at next. I didn't take a picture of it (you can see it in the video, though), but it's fairly high up, at least when it comes to a pile of rocks. The best part of the Insect Mountain Range, however, is that you get a nice view of everything else. Oh, and why is this location called the "Insect Mountain Range"? Apparently it's because of the way people clamber up the rocks like insects in search of water (pictured above). We can, in fact, create "alternative nature" instead. According to the Yoro Park website, it was "carefully constructed in accordance with Arakawa's detailed direction." He wanted to show us that humans don't have to be subjugated to the natural world. The Insect Mountain Range is a tall pile of rocks that sit right in front of you as you come out of the entrance building. For a list of all the locations, you can check them out on the Yoro Park website. I didn't take pictures of all the locations, but I'll write here about the ones I did do. The best way to describe things, I think, would be to go through a place at a time. The danger was fun, but that's only part of the picture. What fun is an experience park if you don't get to experience experiences? Half the fun is climbing up things and feeling your way through pitch black rooms. Not shown: The seven children stuck at the bottom of the hole.īut, I imagine the danger was all part of the experience. But beyond that, it's full of steep hills, high places, pitch dark rooms, creepy clown music, and pretty deep holes with trees in them (and guard rails only part way around). That ought to say something about this place right there. So, I know this whole park was designed by artists (Shusaku Arakawa and Madeline Gins), which is going to make it all awesome and artistic, but as I walked through the Site Of Reversible Destiny, all I could think was… "did someone just want to make a dangerous park for children to play in?"Īt the entrance and office, they offer you a helmet. Pretty much everything about it was a pleasant / mildly hazardous surprise. The theme of the park is to "encountering the unexpected," and I gotta say, they did a pretty good job. My buddy Hiroyuki knew about my love for the absurd and guided me to Yoro Park, an "experience park" opened in 1995. With a name like "The Site Of Reversible Destiny" you know that it has to be good… or at the very least, weird.
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